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Study flow diagram
Figuras y tablas -
Figure 1

Study flow diagram

Methodological quality summary: review authors' judgements about each methodological quality item for each included study
Figuras y tablas -
Figure 2

Methodological quality summary: review authors' judgements about each methodological quality item for each included study

Methodological quality graph: review authors' judgements about each methodological quality item presented as percentages across all included studies
Figuras y tablas -
Figure 3

Methodological quality graph: review authors' judgements about each methodological quality item presented as percentages across all included studies

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 1 Upper limb function post intervention (composite measure).
Figuras y tablas -
Analysis 1.1

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 1 Upper limb function post intervention (composite measure).

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 2 Upper limb function post intervention (Fugl Meyer).
Figuras y tablas -
Analysis 1.2

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 2 Upper limb function post intervention (Fugl Meyer).

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 3 Hand function post intervention (grip strength).
Figuras y tablas -
Analysis 1.3

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 3 Hand function post intervention (grip strength).

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 4 Upper limb function post intervention: amount of use (subjective).
Figuras y tablas -
Analysis 1.4

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 4 Upper limb function post intervention: amount of use (subjective).

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 5 Upper limb function at short term follow‐up (up to 3 months).
Figuras y tablas -
Analysis 1.5

Comparison 1 Virtual reality versus conventional therapy: effect on upper limb function post intervention, Outcome 5 Upper limb function at short term follow‐up (up to 3 months).

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 1 Dose of intervention.
Figuras y tablas -
Analysis 2.1

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 1 Dose of intervention.

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 2 Time since onset of stroke.
Figuras y tablas -
Analysis 2.2

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 2 Time since onset of stroke.

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 3 Specialised or gaming.
Figuras y tablas -
Analysis 2.3

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 3 Specialised or gaming.

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 4 Severity of impairment.
Figuras y tablas -
Analysis 2.4

Comparison 2 Virtual reality versus conventional therapy: upper limb function: subgroup analyses, Outcome 4 Severity of impairment.

Comparison 3 Additional virtual reality intervention: effect on upper limb function post intervention, Outcome 1 Upper limb function (composite measure).
Figuras y tablas -
Analysis 3.1

Comparison 3 Additional virtual reality intervention: effect on upper limb function post intervention, Outcome 1 Upper limb function (composite measure).

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 1 Dose of intervention.
Figuras y tablas -
Analysis 4.1

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 1 Dose of intervention.

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 2 Time since onset of stroke.
Figuras y tablas -
Analysis 4.2

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 2 Time since onset of stroke.

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 3 Specialised or gaming.
Figuras y tablas -
Analysis 4.3

Comparison 4 Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses, Outcome 3 Specialised or gaming.

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 1 Gait speed.
Figuras y tablas -
Analysis 5.1

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 1 Gait speed.

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 2 Timed Up and Go Test.
Figuras y tablas -
Analysis 5.2

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 2 Timed Up and Go Test.

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 3 Balance.
Figuras y tablas -
Analysis 5.3

Comparison 5 Virtual reality versus conventional therapy: effect on lower limb activity post intervention, Outcome 3 Balance.

Comparison 6 Virtual reality versus conventional therapy: effect on lower limb activity post intervention: subgroup analyses, Outcome 1 Dose of intervention: effect on gait speed.
Figuras y tablas -
Analysis 6.1

Comparison 6 Virtual reality versus conventional therapy: effect on lower limb activity post intervention: subgroup analyses, Outcome 1 Dose of intervention: effect on gait speed.

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 1 Gait speed.
Figuras y tablas -
Analysis 7.1

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 1 Gait speed.

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 2 Functional mobility (Timed Up and Go).
Figuras y tablas -
Analysis 7.2

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 2 Functional mobility (Timed Up and Go).

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 3 Balance.
Figuras y tablas -
Analysis 7.3

Comparison 7 Additional virtual reality intervention: effect on lower limb activity post intervention, Outcome 3 Balance.

Comparison 8 Additional virtual reality intervention: effect on global motor function post intervention, Outcome 1 Global motor function.
Figuras y tablas -
Analysis 8.1

Comparison 8 Additional virtual reality intervention: effect on global motor function post intervention, Outcome 1 Global motor function.

Comparison 9 Virtual reality versus conventional therapy: effect on activity limitation, Outcome 1 ADL outcome.
Figuras y tablas -
Analysis 9.1

Comparison 9 Virtual reality versus conventional therapy: effect on activity limitation, Outcome 1 ADL outcome.

Comparison 10 Additional virtual reality intervention: effect on activity limitation, Outcome 1 ADL outcome.
Figuras y tablas -
Analysis 10.1

Comparison 10 Additional virtual reality intervention: effect on activity limitation, Outcome 1 ADL outcome.

Summary of findings for the main comparison. Virtual reality compared to conventional therapy for stroke rehabilitation

Virtual reality compared to conventional therapy for stroke rehabilitation

Patient or population: people receiving stroke rehabilitation
Settings: hospital, clinic or home
Intervention: virtual reality

Comparison: conventional therapy

Outcomes

Illustrative comparative risks* (95% CI)

Relative effect
(95% CI)

No of participants
(studies)

Quality of the evidence
(GRADE)

Comments

Assumed risk

Corresponding risk

Control

Virtual reality

Upper limb function

Same dose of conventional therapy

The mean upper limb function in the intervention groups was
0.07 standard deviations higher
(‐0.05 to 0.20 higher)

1038
(22 studies)

⊕⊕⊝⊝
low1,2,3

No statistically significant difference between groups

Quality of life

Same dose of conventional therapy

No significant benefit found on total score of the SF‐36

300

(3 studies)

⊕⊕⊝⊝

low1,2,4

Studies could not be pooled. None of the 3 studies found significant differences between groups in total score. 2 studies reported significant differences in domains of the SF36

Gait speed

Same dose of conventional therapy

The mean gait speed in the intervention groups was
0.09 metres per second faster
(0.04 lower to 0.22 higher)

139
(6 studies)

⊕⊕⊝⊝
low1,3,4

No statistically significant difference between groups

ADL outcome

Same dose of conventional therapy

The mean ADL outcome in the intervention groups was
0.25 standard deviations higher
(0.06 to 0.43 higher)

466
(10 studies)

⊕⊕⊕⊝
moderate1

Small effect in favour of those receiving virtual reality intervention

ADL: activities of daily living; CI: confidence interval

GRADE Working Group grades of evidence

High quality: we are very confident that the true effect lies close to that of the estimate of the effect

Moderate quality: we are moderately confident in the effect estimate; the true effect is likely to be close to the estimate of effect, but there is a possibility that it is substantially different

Low quality: our confidence in the effect estimate is limited; the true effect may be substantially different from the estimate of the effect

Very low quality: we have very little confidence in the effect estimate; the true effect is likely to be substantially different from the estimate of effect

1Risk of bias was unclear in a number of studies.
2Downgraded by 1 due to inconsistency in findings across studies.
3Surrogate outcome.
4Small total population size (< 400).

Figuras y tablas -
Summary of findings for the main comparison. Virtual reality compared to conventional therapy for stroke rehabilitation
Summary of findings 2. Virtual reality plus usual care compared with usual care alone

Virtual reality intervention compared with usual care (thus provided as additional therapy) for stroke rehabilitation

Patient or population: people receiving stroke rehabilitation

Settings: hospital, clinic or home

Intervention: virtual reality provided in addition to usual care

Comparison: usual care

Outcomes

Illustrative comparative risks* (95% CI)

Relative effect
(95% CI)

No of participants
(studies)

Quality of the evidence
(GRADE)

Comments

Assumed risk

Corresponding risk

Control

Virtual reality (provided in addition to usual care)

Upper limb function

Usual care

The SMD in the intervention groups was 0.49 standard deviations higher (0.21 to 0.77)

210

(10 studies)

⊕⊕⊝⊝
low1,3,4

Moderate effect in favour of providing virtual reality intervention in addition to usual care

Quality of life ‐ not measured in any of the studies

Not measured in the studies

Gait speed

Usual care

The mean difference in the intervention groups was
0.08 metres per second faster (‐0.05 to 0.21)

57

(3 studies)

⊕⊕⊝⊝
low1,3,4

No statistically significant difference between groups

Global motor function

Usual care

The SMD in the intervention groups was
0.01 standard deviations higher (‐0.60 to 0.61)

43

(3 studies)

⊕⊕⊝⊝
low1,3,4

No statistically significant difference between groups

ADL outcome

Usual care

The SMD in the intervention groups was 0.44 standard deviations higher (0.11 to 0.76)

153

(8 studies)

⊕⊕⊝⊝
low1,3,4

Small to moderate effect in favour of virtual reality intervention

*The basis for the assumed risk (e.g. the median control group risk across studies) is provided in footnotes. The corresponding risk (and its 95% confidence interval) is based on the assumed risk in the comparison group and the relative effect of the intervention (and its 95% CI).

ADL: activities of daily living; CI: confidence interval; MD: mean difference; RR: risk ratio; SMD: standardised mean difference

GRADE Working Group grades of evidence

High quality: we are very confident that the true effect lies close to that of the estimate of the effect

Moderate quality: we are moderately confident in the effect estimate; the true effect is likely to be close to the estimate of effect, but there is a possibility that it is substantially different

Low quality: our confidence in the effect estimate is limited; the true effect may be substantially different from the estimate of the effect

Very low quality: we have very little confidence in the effect estimate; the true effect is likely to be substantially different from the estimate of effect

1Risk of bias was unclear in a number of studies.
2Downgraded by 1 due to inconsistency in findings across studies.
3Surrogate outcome.
4Small total population size (< 400).

Figuras y tablas -
Summary of findings 2. Virtual reality plus usual care compared with usual care alone
Table 1. Outcome measures used from the included trials

Author and year

Upper limb function

Hand function

Lower limb activity

Balance and postural control

Global motor function

Cognitive function

Activity limitation

Participation restriction and QOL

Adie 2017

Action Research Arm Test,

Motor Activity Log Arm Function Test

Modified Rankin Scale

Stroke Impact Scale,

EQ5D, Canadian Occupational Performance Measure

Akinwuntan 2005

Useful Field of View test

On‐road driving test score, decision of fitness to drive

Barcala 2013

Timed Up and Go

Berg Balance Scale, centre of pressure data, body symmetry data

Functional Independence Measure

Bower 2015

6‐minute walk test, step test

Functional reach

Motor Assessment Scale

Functional Independence Measure (transfers, mobility, stairs)

Byl 2013

Fugl Meyer UE Scale, Motor Proficiency Speed (abbreviated Wolf Motor Function test + Digital reaction time test)

Motor skill performance (Box and Block and tapper test)

Functional Independence (CAFE40)

Cho 2012

Wolf Motor Function Test

Motor Free Visual Perception Test

Chow 2013

10‐m walk test

Berg Balance Scale

Modified Barthel Index

Crosbie 2008

Action Research Arm Test, Upper Limb Motricity Index

da Silva Ribeiro 2015

Fugl Meyer

Dynamic Gait Index

SF36

da Silva Cameirao 2011

Fugl Meyer UE, Chedoke Arm and Hand Inventory

Barthel Index

Fan 2014

Jebsen Taylor Hand Function Test

Stroke Impact Scale

Galvao 2015

Fugl Meyer, Motor Activity Log

Givon 2016

Action Research Arm Test

Grip strength

10‐m walk test

Han 2013

Berg Balance Scale

Modified Barthel Index

Housman 2009

Fugl Meyer UE Scale, Rancho Functional Test,

Motor Activity Log (amount of use and quality of movement)

Grip strength (kg)

Hung 2014

Timed Up and Go Test

Forward Reach Test

Falls Efficacy Scale International

Jaffe 2004

6‐m walk test, Obstacle Test, 6‐minute walk test

Customised balance test designed by the researchers

Jang 2005

Fugl Meyer UE Scale, Manual Function Test, Motor Activity Log (amount of use and quality of movement)

Box and Block Test

Jannink 2008

Jung 2012

Timed Up and Go

Kang 2009

Mini Mental State Examination

Modified Barthel Index

Kim 2009

10‐m walk test, GAIT‐RITE gait analysis system

Berg Balance Scale, balance performance monitor

Modified Motor Assessment Scale

Kim 2011a

Motricity Index

Motricity Index

Computerised neuropsychological test and Tower of London test

Korean Modified Barthel Index

Kim 2011b

Measures of spatial neglect (star cancellation, line bisection test, Catherine Bergego Scale)

Korean Modified Barthel Index

Kim 2012a

Postural assessment scale

Modified Motor Assessment Scale

Functional Independence Measure

Kiper 2011

Fugl Meyer UE

Functional Independence Measure

Klamroth‐Marganska 2014

Fugl Meyer UE, Wolf Motor Function Test, Motor Activity Log (quality of movement)

Stroke Impact Scale, Goal attainment scale

Ko 2015

Timed Up and Go Test

Berg Balance Scale

Kong 2014

Fugl Meyer, Action Research Arm Test

Functional Independence Measure

Stroke Impact Scale

Kwon 2012

Fugl Meyer UE, Manual Function Test

Korean Modified Barthel Index

Lam 2006

Lee 2013

Functional Reach Test

Lee 2014a

Timed Up and Go Test

Berg Balance Scale

Lee 2015a

Functional Reach Test

Lee 2015b

Levin 2012

Fugl Meyer UE Scale, Reach Performance Scale for Stroke, Box and Blocks Test, Wolf Motor Function Test, Motor Activity Log

Linder 2015

Stroke Impact Scale

Llorens 2015

Tinetti Performance Oriented Mobility Assessment, 10‐m walk test

Berg Balance Scale, Brunel Balance Assessment

Low 2012

Fugl Meyer UE Scale, Action Research Arm Test

Gait speed

Berg Balance Scale

Functional Independence Measure

Manlapaz 2010

Fugl Meyer UE Scale

Motor Assessment Scale

Mao 2015

Gait analysis (gaitlab assessment)

Matsuo 2013

Fugl Meyer UE, Wolf Motor Function Test, Box and Block Test, Motor Activity Log

Mazer 2005

DriveAble Testing Ltd Driver Evaluation

McNulty 2015

Wolf Motor Function Test timed tasks and strength subtests, Motor Activity Log QOM scale, Fugl Meyer, Box and Block Test

Mirelman 2008

Gait speed over 7‐metre walkway, 6‐minute walk test, Patient Activity Monitor

Morone 2014

10‐m walk test

Berg Balance Scale

Barthel Index

Functional Ambulation Category

Nara 2015

Static balance ability

Piron 2007

Fugl Meyer UE Scale

Functional Independence Measure

Piron 2009

Fugl Meyer UE Scale, Abilhand Scale

Piron 2010

Fugl Meyer UE Scale

Functional Independence Measure

Prange 2015

Fugl Meyer UE, Stroke Upper Limb Capacity Sclae

Rajaratnam 2013

Timed Up and Go

Berg Balance Scale, functional reach, centre of pressure

Reinkensmeyer 2012

Fugl Meyer UE, Ranchos Functional Test for UE, Motor Activity Log, Box and Blocks Test

Grip strength

Saposnik 2010

Abbreviated Wolf Motor Function Test

Box and Block Test, grip strength (kg)

Stroke Impact Scale (hand function, composite function, perception of recovery)

Saposnik 2016

Abbreviated Wolf Motor Function Test, Box and Block Test

Grip strength

Functional Independence Measure, Barthel Index, Modified Rankin Scale

Stroke Impact Scale

Shin 2014

Fugl Meyer UE

Modified Barthel Index

Shin 2015

Fugl Meyer UE

SF36

Sin 2013

Fugl Meyer UE, Box and Block Test

Song 2015

Timed Up and Go Test, 10‐minute walk test

Balance (Biofeedback system)

Standen 2011

Wolf Motor Function Test, Motor Activity Log, Nine Hole Peg Test

Nottingham Extended Activities of Daily Living Scale

Subramanian 2013

Fugl Meyer UE, Wolf Motor Function test, Reaching performance scale for stroke, Motor Activity Log

Sucar 2009

Fugl Meyer UE Scale, Upper Limb Motricity Index

Thielbar 2014

Action Research Arm Test, Jebsen Taylor Hand Function Test, Fugl Meyer UE

Grip strength

Ucar 2014

Timed walking speed test, Timed Up and Go

Mini Mental State Examination

Functional Ambulation Category

Xiang 2014

10‐m walking speed, Fugl Meyer (LE)

Brunel Balance Assessment

Yang 2008

Walking speed, Community Walk Test

Walking Ability Questionnaire, Activities Specific Balance Confidence Scale

Yang 2011

Gait analysis data

Balance analysis data

Yavuzer 2008

Brunnstrom Upper Extremity Stages

Brunnstrom Hand Stages

Functional Independence Measure self‐care section

Yin 2014

Fugl Meyer, Action Research Arm Test, Motor Activity Log

Functional Independence Measure

You 2005

Functional ambulation category

Modified Motor Assessment Scale

Zucconi 2012

Fugl Meyer UE, Reaching performance scale

Functional Independence Measure

fMRI: functional magnetic resonance imaging
QOL: quality of life
UE: upper extremity

Figuras y tablas -
Table 1. Outcome measures used from the included trials
Comparison 1. Virtual reality versus conventional therapy: effect on upper limb function post intervention

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Upper limb function post intervention (composite measure) Show forest plot

22

1038

Std. Mean Difference (IV, Fixed, 95% CI)

0.07 [‐0.05, 0.20]

2 Upper limb function post intervention (Fugl Meyer) Show forest plot

16

599

Mean Difference (IV, Fixed, 95% CI)

2.85 [1.06, 4.65]

3 Hand function post intervention (grip strength) Show forest plot

6

266

Std. Mean Difference (IV, Fixed, 95% CI)

‐0.02 [‐0.27, 0.22]

4 Upper limb function post intervention: amount of use (subjective) Show forest plot

5

161

Std. Mean Difference (IV, Fixed, 95% CI)

‐0.11 [‐0.42, 0.21]

5 Upper limb function at short term follow‐up (up to 3 months) Show forest plot

9

366

Std. Mean Difference (IV, Fixed, 95% CI)

0.11 [‐0.10, 0.32]

Figuras y tablas -
Comparison 1. Virtual reality versus conventional therapy: effect on upper limb function post intervention
Comparison 2. Virtual reality versus conventional therapy: upper limb function: subgroup analyses

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Dose of intervention Show forest plot

22

1038

Std. Mean Difference (IV, Fixed, 95% CI)

0.07 [‐0.05, 0.20]

1.1 Less than 15 hours of intervention

9

430

Std. Mean Difference (IV, Fixed, 95% CI)

‐0.01 [‐0.20, 0.18]

1.2 More than 15 hours of intervention

13

608

Std. Mean Difference (IV, Fixed, 95% CI)

0.13 [‐0.03, 0.29]

2 Time since onset of stroke Show forest plot

20

930

Std. Mean Difference (IV, Fixed, 95% CI)

0.04 [‐0.09, 0.17]

2.1 Less than 6 months

7

555

Std. Mean Difference (IV, Fixed, 95% CI)

‐0.06 [‐0.23, 0.11]

2.2 More than 6 months

13

375

Std. Mean Difference (IV, Fixed, 95% CI)

0.19 [‐0.02, 0.39]

3 Specialised or gaming Show forest plot

22

1038

Std. Mean Difference (IV, Fixed, 95% CI)

0.07 [‐0.05, 0.20]

3.1 Specialised

15

506

Std. Mean Difference (IV, Fixed, 95% CI)

0.17 [‐0.00, 0.35]

3.2 Gaming

7

532

Std. Mean Difference (IV, Fixed, 95% CI)

‐0.02 [‐0.20, 0.15]

4 Severity of impairment Show forest plot

21

998

Std. Mean Difference (IV, Fixed, 95% CI)

0.07 [‐0.06, 0.19]

4.1 Mild to moderate impairment

13

678

Std. Mean Difference (IV, Fixed, 95% CI)

0.10 [‐0.06, 0.25]

4.2 Moderate to severe impairment

8

320

Std. Mean Difference (IV, Fixed, 95% CI)

0.01 [‐0.22, 0.23]

Figuras y tablas -
Comparison 2. Virtual reality versus conventional therapy: upper limb function: subgroup analyses
Comparison 3. Additional virtual reality intervention: effect on upper limb function post intervention

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Upper limb function (composite measure) Show forest plot

10

210

Std. Mean Difference (IV, Fixed, 95% CI)

0.49 [0.21, 0.77]

Figuras y tablas -
Comparison 3. Additional virtual reality intervention: effect on upper limb function post intervention
Comparison 4. Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Dose of intervention Show forest plot

10

210

Std. Mean Difference (IV, Fixed, 95% CI)

0.49 [0.21, 0.77]

1.1 Less than 15 hours of intervention

7

153

Std. Mean Difference (IV, Fixed, 95% CI)

0.47 [0.14, 0.80]

1.2 More than 15 hours of intervention

3

57

Std. Mean Difference (IV, Fixed, 95% CI)

0.54 [0.00, 1.07]

2 Time since onset of stroke Show forest plot

9

181

Std. Mean Difference (IV, Fixed, 95% CI)

0.44 [0.14, 0.74]

2.1 Less than 6 months

5

102

Std. Mean Difference (IV, Fixed, 95% CI)

0.28 [‐0.12, 0.67]

2.2 More than 6 months

4

79

Std. Mean Difference (IV, Fixed, 95% CI)

0.65 [0.19, 1.11]

3 Specialised or gaming Show forest plot

10

210

Std. Mean Difference (IV, Fixed, 95% CI)

0.49 [0.21, 0.77]

3.1 Specialised

7

139

Std. Mean Difference (IV, Fixed, 95% CI)

0.40 [0.06, 0.75]

3.2 Gaming

3

71

Std. Mean Difference (IV, Fixed, 95% CI)

0.67 [0.18, 1.15]

Figuras y tablas -
Comparison 4. Additional virtual reality intervention: effect on upper limb function post intervention: subgroup analyses
Comparison 5. Virtual reality versus conventional therapy: effect on lower limb activity post intervention

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Gait speed Show forest plot

6

139

Mean Difference (IV, Fixed, 95% CI)

0.09 [‐0.04, 0.22]

2 Timed Up and Go Test Show forest plot

3

89

Mean Difference (IV, Fixed, 95% CI)

‐1.76 [‐4.67, 1.16]

3 Balance Show forest plot

3

72

Std. Mean Difference (IV, Fixed, 95% CI)

0.39 [‐0.09, 0.86]

Figuras y tablas -
Comparison 5. Virtual reality versus conventional therapy: effect on lower limb activity post intervention
Comparison 6. Virtual reality versus conventional therapy: effect on lower limb activity post intervention: subgroup analyses

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Dose of intervention: effect on gait speed Show forest plot

6

139

Mean Difference (IV, Fixed, 95% CI)

0.09 [‐0.04, 0.22]

1.1 Less than 10 hours of intervention

2

40

Mean Difference (IV, Fixed, 95% CI)

0.01 [‐0.22, 0.24]

1.2 More than 10 hours of intervention

4

99

Mean Difference (IV, Fixed, 95% CI)

0.12 [‐0.03, 0.28]

Figuras y tablas -
Comparison 6. Virtual reality versus conventional therapy: effect on lower limb activity post intervention: subgroup analyses
Comparison 7. Additional virtual reality intervention: effect on lower limb activity post intervention

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Gait speed Show forest plot

3

57

Mean Difference (IV, Fixed, 95% CI)

0.08 [‐0.05, 0.21]

2 Functional mobility (Timed Up and Go) Show forest plot

3

93

Mean Difference (IV, Fixed, 95% CI)

‐4.76 [‐8.91, ‐0.61]

3 Balance Show forest plot

7

173

Std. Mean Difference (IV, Fixed, 95% CI)

0.59 [0.28, 0.90]

Figuras y tablas -
Comparison 7. Additional virtual reality intervention: effect on lower limb activity post intervention
Comparison 8. Additional virtual reality intervention: effect on global motor function post intervention

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 Global motor function Show forest plot

3

43

Std. Mean Difference (IV, Fixed, 95% CI)

0.01 [‐0.60, 0.61]

Figuras y tablas -
Comparison 8. Additional virtual reality intervention: effect on global motor function post intervention
Comparison 9. Virtual reality versus conventional therapy: effect on activity limitation

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 ADL outcome Show forest plot

10

466

Std. Mean Difference (IV, Fixed, 95% CI)

0.25 [0.06, 0.43]

Figuras y tablas -
Comparison 9. Virtual reality versus conventional therapy: effect on activity limitation
Comparison 10. Additional virtual reality intervention: effect on activity limitation

Outcome or subgroup title

No. of studies

No. of participants

Statistical method

Effect size

1 ADL outcome Show forest plot

8

153

Std. Mean Difference (IV, Fixed, 95% CI)

0.44 [0.11, 0.76]

Figuras y tablas -
Comparison 10. Additional virtual reality intervention: effect on activity limitation